What's included in Become Creative Genius?
Three PDF files, 59 pages in total. The main ebook is Become Creative Genius — Book, 39 illustrated pages across five chapters, with infographics, flowcharts, and reference tables. The action workbook is 15 pages and 22 exercises, including a Failure Resume, Workspace Sketch Canvas, Daily Habit Tracker, SCAMPER and Mind Mapping canvases, a Creativity Victory Log, the TechStart case study, and a glossary. The implementation checklist is 5 pages and 21 checkbox actions across six sections. Instant download, $27, with a 30-day money-back guarantee.
Can the workbook exercises be filled in digitally, or do I need to print them?
Either way. The workbook is a standard PDF you can print and write on, or mark up on screen in a PDF reader that supports notes and text boxes, such as Preview or Adobe Acrobat. It is not a locked web form. The book and the checklist are the same kind of file: read them on any device, or print the checklist and keep it next to your desk.
How is this different from the $87 Writing & Content Category Bundle?
This guide is the creativity system on its own: the 39-page book, the 15-page workbook, and the 5-page checklist, for $27. The Writing & Content Category Bundle is $87 and includes this guide plus the other five guides in the category — Writing That Sticks, The Art of Storytelling, Visual Selling, Podcaster's Playbook, and Merch That Sticks. Choose this guide for the creative system. Choose the category bundle when you want the full set.
How does instant download work?
Stripe confirms the payment, then this site shows download buttons on the checkout success page and sends the same kind of links in your order confirmation email. Each link is signed for your purchase and opens one PDF: the book, the workbook, or the checklist. Links work for 30 days. Save the files to your device. If a button does not appear, check the confirmation email, including spam, or write to wh2ldigital@gmail.com with your order id.
What do the five chapters cover?
Chapter 1 (pages 7–13) reframes uncertainty, builds a Failure Resume, and sets a daily practice with 10-minute mindfulness and Morning Pages. Chapter 2 (pages 14–19) covers workspace design, 25/5 Pomodoro creative sprints, and habit stacking. Chapter 3 (pages 20–25) is SCAMPER, mind mapping, Edward de Bono's Six Thinking Hats, and how to prevent groupthink. Chapter 4 (pages 26–32) works through perfectionism, fear of judgment, and creative burnout with reframes, incubation, and a Creativity Victory Log. Chapter 5 (pages 33–38) is the 7-step concept-to-launch flowchart, innovation KPIs, and an experimentation culture.